It is more than a simple “ virtual world created by computer programmers “ and actually Mr. Philip Rosedale, Ceo of the company stresses the fact it isn’t an online game – “ I’m not building a game, I’m building a new country. “( Paull Carr & Graham Pond, 2007, p.21 ) He best explains it as “ a parallel, immersive world which simulates an alternate universe, which thousands of people inhabit simultaneously for communication, play, and work, at various levels of role – playing with their avatars.” ( Paull Carr & Graham Pond, 2007, p.20 )
You probably got it by now: it’s the amazing world of Second Life! Second Life comes to rescue the individuals we’ve been trying to present previously, having a great potential to transform identities. It’s basic concept is that it attracts individuals who, enabled to transform into whoever they feel like to, can finally fulfill their reality- know- as “ long lost “ dreams. Second Life’s population is so diverse, as you are given the possibility “to choose your avatar ranging from very ordinary, to very glam, to alternative, and finally, to furry.” ( Paull Carr & Graham Pond, 2007, p.25 ) In this extremely versatile environment, you constantly reinvent yourself in the most various ways imaginable. Ever wanted to dress like a punk with a mohawk hairstyle, tattoos all over your body and piercing in your nose? It’s only a few mouse – clicks away! ( Rymaszewski, et al. 2007, p.72)
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